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Ral, Izzet Viceroy magic the gathering card art
Mythic Edition (med)
#GR5 • mythic • English • Foil

Ral, Izzet Viceroy
3
islandmountain

Legendary Planeswalker — Ral

+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

Illustrated by Daniel Ljunggren
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EDHREC Card Analysis
Legalities
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standard
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future
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historic
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timeless
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gladiator
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pioneer
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Modern
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Legacy
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pauper
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vintage
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Penny
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Commander
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Oath Breaker
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Standard Brawl
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brawl
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alchemy
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Pauper EDH
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duel
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Old School
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Pre-Modern
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PreDH
Rulings
If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.
2018-10-05 • wotc
If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.
2018-10-05 • wotc
The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.
2018-10-05 • wotc
The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2018-10-05 • wotc
If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.
2018-10-05 • wotc
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