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Case of the Ransacked Lab magic the gathering card art
Murders at Karlov Manor Promos (pmkm)
#45s • rare • English • Foil

Case of the Ransacked Lab
2
island

Enchantment — Case

Instant and sorcery spells you cast cost
1
less to cast.

To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you cast an instant or sorcery spell, draw a card.

Illustrated by Borja Pindado
Links


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EDHREC Card Analysis
Legalities
Legal
standard
Legal
future
Legal
historic
Legal
timeless
Legal
gladiator
Legal
pioneer
Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Legal
Penny
Legal
Commander
Legal
Oath Breaker
Legal
Standard Brawl
Legal
brawl
Not Legal
alchemy
Not Legal
Pauper EDH
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duel
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Old School
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Pre-Modern
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PreDH
Rulings
Each Case has two special keyword abilities: to solve and solved.
2024-02-02 • wotc
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02 • wotc
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
2024-02-02 • wotc
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02 • wotc
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02 • wotc
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02 • wotc
Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02 • wotc
Cases don't lose their other abilities when they become solved.
2024-02-02 • wotc
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02 • wotc
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