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Will of the Temur magic the gathering card art
Tarkir: Dragonstorm Commander (tdc)
#64 • rare • English • Non-Foil

Will of the Temur
5
island

Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.

• Target player draws cards equal to the greatest mana value among permanents you control.

Illustrated by Irina Nordsol
Links
View on Gatherer


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Legalities
Not Legal
standard
Not Legal
future
Not Legal
historic
Not Legal
timeless
Not Legal
gladiator
Not Legal
pioneer
Not Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Not Legal
Penny
Legal
Commander
Legal
Oath Breaker
Not Legal
Standard Brawl
Not Legal
brawl
Not Legal
alchemy
Not Legal
Pauper EDH
Legal
duel
Not Legal
Old School
Not Legal
Pre-Modern
Not Legal
PreDH
Rulings
The token created by Will of the Temur’s first mode copies exactly what was printed on the original permanent and nothing else, with the listed exceptions (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
2025-04-04 • wotc
If the copied permanent is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
2025-04-04 • wotc
If the copied permanent is copying something else, then the token enters as whatever that permanent copied, with the listed exceptions.
2025-04-04 • wotc
Any enters abilities of the copied permanent will trigger when the token enters. Any “as [this permanent] enters” or “[this permanent] enters with” abilities of the copied permanent will also work.
2025-04-04 • wotc
If a permanent has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
2025-04-04 • wotc
The commander you control doesn’t have to be your commander.
2025-04-04 • wotc
Once you’ve announced that you’re casting this spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
2025-04-04 • wotc
Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won’t change the number of modes chosen.
2025-04-04 • wotc
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