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Spire Winder magic the gathering card art
Rivals of Ixalan (rix)
#57 • common • English • Foil

Spire Winder
3
island

Creature — Snake

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

This creature gets +1/+1 as long as you have the city's blessing.

Illustrated by Titus Lunter
Links
View on Gatherer


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Legalities
Not Legal
standard
Not Legal
future
Legal
historic
Legal
timeless
Legal
gladiator
Legal
pioneer
Legal
Modern
Legal
Legacy
Legal
pauper
Legal
vintage
Legal
Penny
Legal
Commander
Legal
Oath Breaker
Not Legal
Standard Brawl
Legal
brawl
Not Legal
alchemy
Legal
Pauper EDH
Legal
duel
Not Legal
Old School
Not Legal
Pre-Modern
Not Legal
PreDH
Rulings
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19 • wotc
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19 • wotc
If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19 • wotc
If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19 • wotc
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19 • wotc
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19 • wotc
Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
2018-01-19 • wotc
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