Dumb Dragon LogoDB
SB
Razorfield Ripper magic the gathering card art
Modern Horizons 3 Commander (m3c)
#94 • rare • English • Non-Foil

Razorfield Ripper
2
plains

Artifact Creature — Equipment Rhino

Whenever this creature or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have.

Reconfigure—Pay
2
or {E}{E}{E}. (Pay
2
or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)


Related Cards

Displaying 20 out of 20 results.
SB
Prowl, Stoic Strategist // Prowl, Pursuit Vehicle magic the gathering card artProwl, Stoic Strategist // Prowl, Pursuit Vehicle magic the gathering card art
USD: $1.29-$1.72
66.72%
SB
Incisor Glider magic the gathering card art
USD: $0.03-$0.08
39.23%
SB
Esper Sentinel magic the gathering card art
USD: $46.75-$62.16
99.77%
SB
Angel of the Ruins magic the gathering card art
USD: $0.07
96.51%
SB
Skrelv, Defector Mite magic the gathering card art
USD: $2.15-$3.14
96.43%
SB
Lion Sash magic the gathering card art
USD: $2.24-$1.98
95.00%
SB
Codsworth, Handy Helper magic the gathering card art
USD: $10.25-$18.34
94.94%
SB
Bronze Guardian magic the gathering card art
USD: $0.50
93.93%
SB
Illustrious Wanderglyph magic the gathering card art
USD: $15.32-$14.32
93.93%
SB
Crystal Barricade magic the gathering card art
USD: $3.43-$2.14
91.90%
SB
Ethersworn Canonist magic the gathering card art
USD: $5.44-$6.59
91.32%
SB
Patrolling Peacemaker magic the gathering card art
USD: $1.10
89.52%
SB
Voyager Quickwelder magic the gathering card art
USD: $0.16-$0.30
88.89%
SB
Yes Man, Personal Securitron magic the gathering card art
USD: $0.63-$5.50
87.45%
SB
Securitron Squadron magic the gathering card art
USD: $0.53-$3.45
86.76%
SB
Filigree Vector magic the gathering card art
USD: $14.23
85.21%
SB
Cloudsteel Kirin magic the gathering card art
USD: $0.24-$0.35
84.80%
SB
Cataclysmic Gearhulk magic the gathering card art
USD: $0.24
83.93%
SB
Ironsoul Enforcer magic the gathering card art
USD: $0.67
80.12%
SB
Paladin Danse, Steel Maverick magic the gathering card art
USD: $0.20-$5.69
78.67%


All Printings

Displaying 2 out of 2 results.
SB
Razorfield Ripper magic the gathering card art
USD: $0.19
77.35%
SB
Razorfield Ripper magic the gathering card art
USD: $0.20
77.35%






Illustrated by Samuel Perin
Links
View on Gatherer
Moxfield decks
TCGPlayer articles
TCGPlayer decks
MTGTop8 search
EDHREC Card Analysis
Legalities
Not Legal
standard
Not Legal
future
Not Legal
historic
Not Legal
timeless
Not Legal
gladiator
Not Legal
pioneer
Not Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Not Legal
Penny
Legal
Commander
Legal
Oath Breaker
Not Legal
Standard Brawl
Not Legal
brawl
Not Legal
alchemy
Not Legal
Pauper EDH
Legal
duel
Not Legal
Old School
Not Legal
Pre-Modern
Not Legal
PreDH
Rulings
The value of X is calculated only once, as Razorfield Ripper's triggered ability resolves.
2024-06-07 • wotc
Reconfigure represents two activated abilities. Reconfigure [cost] means "[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery," and "[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery."
2024-06-07 • wotc
Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
2024-06-07 • wotc
An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Razorfield Ripper, then use reconfigure to unattach Razorfield Ripper after combat, Razorfield Ripper will be untapped and could be used to block during your opponent's turn.
2024-06-07 • wotc
Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
2024-06-07 • wotc
If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
2024-06-07 • wotc
As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
2024-06-07 • wotc
An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
2024-06-07 • wotc
Although it causes an Equipment to become attached to a creature, reconfigure is not an "equip ability" for the purpose of cards like Fighter Class and Leonin Shikari.
2024-06-07 • wotc
An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
2024-06-07 • wotc
If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
2024-06-07 • wotc
{E} is the energy symbol. It represents one energy counter.
2024-06-07 • wotc
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07 • wotc
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07 • wotc
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07 • wotc
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07 • wotc
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07 • wotc
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07 • wotc
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07 • wotc
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07 • wotc
Back to Set Random Card
Dumb Dragon Logo
Sign up for exclusive updates, community events, subscriber-only deals, and a 10% off coupon.

© 2026 Dumb Dragon Limited. All rights reserved.

We Accept:
Privacy PolicyTerms Of Service
Products
  • All Products
  • Singles
  • On Sale
  • Accessories
Need Help?
  • Contact Us
  • Shipping Information
  • Frequently Asked Questions
  • Returns & Refunds
Follow Us
  • eBay
  • BlueSky
  • Discord
Programs
  • Sell Us Your Bulk
  • Trustpilot
  • Yelp
  • Google