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Value Town // Take a Trip to... magic the gathering card art
Mystery Booster 2 (mb2)
#621 • rare • English • Non-Foil

Value Town // Take a Trip to...
4
islandmountain

Land — Town // Sorcery — Adventure

Value Town enters the battlefield tapped.

tap: Add island or mountain.

//

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)


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All Printings

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Value Town // Take a Trip to... magic the gathering card art
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???






Illustrated by Hélio Frazão
Links
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EDHREC Card Analysis
Legalities
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standard
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future
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historic
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timeless
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gladiator
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pioneer
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Modern
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Legacy
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pauper
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vintage
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Penny
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Commander
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Oath Breaker
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Standard Brawl
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brawl
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alchemy
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Pauper EDH
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duel
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Old School
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Pre-Modern
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PreDH
Rulings
Value Town follows all of the normal rules of adventurer cards, except instead of casting it from exile while it’s “on an adventure,” you play it as you would normally play a land, following all normal restrictions. You can only play Value Town from exile if it’s “on an adventure,” it’s currently a time at which you could otherwise play a land, and you have a land play available.
2024-11-08 • wotc
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08 • wotc
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08 • wotc
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08 • wotc
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