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Pyromancy 101 magic the gathering card art
Mystery Booster 2 (mb2)
#566 • rare • English • Non-Foil

Pyromancy 101
mountain

Sorcery — Lesson

Pyromancy 101 deals 1 damage to any target.

Teach
1
mountain (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "tap: Copy the exiled card. You may cast the copy for its teach cost.")

Illustrated by Marika Lord
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View on Gatherer
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EDHREC Card Analysis
Legalities
Not Legal
standard
Not Legal
future
Not Legal
historic
Not Legal
timeless
Not Legal
gladiator
Not Legal
pioneer
Not Legal
Modern
Not Legal
Legacy
Not Legal
pauper
Not Legal
vintage
Not Legal
Penny
Not Legal
Commander
Not Legal
Oath Breaker
Not Legal
Standard Brawl
Not Legal
brawl
Not Legal
alchemy
Not Legal
Pauper EDH
Not Legal
duel
Not Legal
Old School
Not Legal
Pre-Modern
Not Legal
PreDH
Rulings
Pyromancy 101 is exiled taught to the chosen creature as part of that spell’s resolution, just after its other effects. It goes directly from the stack to exile. It never goes to the graveyard.
2024-11-08 • wotc
You choose the creature to teach as Pyromancy 101 resolves. The teach ability doesn’t target that creature.
2024-11-08 • wotc
If you control any creatures as Pyromancy 101 resolves, you must exile it taught to one of those creatures. You can’t choose not to teach it. If you don’t control any creatures as the spell resolves, instead Pyromancy 101 is exiled but taught to nobody.
2024-11-08 • wotc
If Pyromancy 101 is countered or otherwise fails to resolve (probably because the target became illegal), none of its effects will happen, including teach. The card will go to its owner’s graveyard and won’t be exiled.
2024-11-08 • wotc
If the taught creature leaves the battlefield, Pyromancy 101 will stay exiled but won’t be taught to any other creature.
2024-11-08 • wotc
The copy of Pyromancy 101 created by the granted activated ability is created and cast from exile. You cast that copy during the resolution of the activated ability. Ignore timing restrictions based on its type.
2024-11-08 • wotc
The copy of Pyromancy 101 created by the granted activated ability can’t be taught after it resolves.
2024-11-08 • wotc
If you choose not to cast the copy or you can’t cast it (perhaps because there are no legal targets available), it will cease to exist the next time state-based actions are performed.
2024-11-08 • wotc
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08 • wotc
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08 • wotc
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08 • wotc
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