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Savage Alliance magic the gathering card art
Innistrad Remastered (inr)
#169 • uncommon • English • Foil

Savage Alliance
2
mountain

Instant

Escalate
1
(Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.

Illustrated by Johann Bodin
Links


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EDHREC Card Analysis
Legalities
Not Legal
standard
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future
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historic
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timeless
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gladiator
Legal
pioneer
Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Not Legal
Penny
Legal
Commander
Legal
Oath Breaker
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Standard Brawl
Not Legal
brawl
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alchemy
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Pauper EDH
Legal
duel
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Old School
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Pre-Modern
Not Legal
PreDH
Rulings
When determining how much damage a creature with trample may assign to the player or planeswalker it's attacking, take into account damage that has already been dealt to the blocking creatures. For example, a 4/4 creature with trample blocked by a 4/4 creature with 2 damage marked on it may assign 2 damage to that creature and 2 damage to the defending player.
2016-07-13 • wotc
If you choose the second and third modes, and the targeted creature is controlled by the targeted opponent, that creature will take 2 plus 1 damage for a total of 3 damage. An ability that triggers whenever that creature is dealt damage will trigger twice.
2016-07-13 • wotc
You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
2016-07-13 • wotc
You can't choose any one mode multiple times.
2016-07-13 • wotc
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
2016-07-13 • wotc
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.
2016-07-13 • wotc
Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
2016-07-13 • wotc
If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
2016-07-13 • wotc
Additional costs don't affect a spell's mana value.
2016-07-13 • wotc
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