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Silas Renn, Seeker Adept magic the gathering card art
Commander 2016 (c16)
#43 • mythic • English • Foil

Silas Renn, Seeker Adept
1
islandswamp

Legendary Artifact Creature — Human

Deathtouch

Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.

Partner (You can have two commanders if both have partner.)

Illustrated by Joseph Meehan
Links
View on Gatherer


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EDHREC Card Analysis
Legalities
Not Legal
standard
Not Legal
future
Not Legal
historic
Not Legal
timeless
Not Legal
gladiator
Not Legal
pioneer
Not Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Not Legal
Penny
Legal
Commander
Legal
Oath Breaker
Not Legal
Standard Brawl
Not Legal
brawl
Not Legal
alchemy
Not Legal
Pauper EDH
Legal
duel
Not Legal
Old School
Not Legal
Pre-Modern
Not Legal
PreDH
Rulings
Silas Renn doesn't change when you can cast the target artifact card. For example, if you target an artifact card without flash, you can cast it only during your main phase when the stack is empty.
2020-11-10 • wotc
You pay the costs for the target artifact card if you cast it. You may pay alternative costs rather than the card's mana cost.
2020-11-10 • wotc
You may cast that card this turn even if Silas Renn leaves the battlefield.
2020-11-10 • wotc
An effect that instructs you to "cast" a card doesn't allow you to play lands.
2020-11-10 • wotc
Casting the card causes it to leave your graveyard and become a new object. You can't cast it multiple times.
2020-11-10 • wotc
If you don't cast the card, it remains in your graveyard.
2020-11-10 • wotc
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10 • wotc
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10 • wotc
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10 • wotc
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10 • wotc
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10 • wotc
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10 • wotc
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
2020-11-10 • wotc
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