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Kamahl, Heart of Krosa magic the gathering card art
Commander Legends (cmr)
#237 • mythic • English • Foil

Kamahl, Heart of Krosa
6
forestforest

Legendary Creature — Human Druid

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.

1
forest: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.

Partner (You can have two commanders if both have partner.)


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All Printings

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Kamahl, Heart of Krosa magic the gathering card art
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Kamahl, Heart of Krosa magic the gathering card art
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Kamahl, Heart of Krosa magic the gathering card art
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Illustrated by Kekai Kotaki
Links
View on Gatherer
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EDHREC Card Analysis
Legalities
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standard
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future
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historic
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timeless
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gladiator
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pioneer
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Modern
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Legacy
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pauper
Legal
vintage
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Penny
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Commander
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Oath Breaker
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Standard Brawl
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brawl
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alchemy
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Pauper EDH
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duel
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Old School
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Pre-Modern
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PreDH
Rulings
Only creatures you control at the time Kamahl's triggered ability resolves will get +3/+3 and gain trample. Creatures that come under your control later in the turn and noncreature permanents that become creatures later in the turn won't get the bonuses.
2020-11-10 • wotc
A land that becomes a creature because of Kamahl's activated ability will retain any other supertypes, card types, subtypes, and abilities it had.
2020-11-10 • wotc
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10 • wotc
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10 • wotc
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10 • wotc
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10 • wotc
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10 • wotc
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10 • wotc
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
2020-11-10 • wotc
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