Dumb Dragon LogoDB
SB
Rattleblaze Scarecrow magic the gathering card art
Shadowmoor (shm)
#259 • common • English • Foil

Rattleblaze Scarecrow
6

Artifact Creature — Scarecrow

This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

This creature has haste as long as you control a red creature.

Illustrated by Trevor Hairsine
Links
View on Gatherer


Related Cards

Displaying 20 out of 20 results.
SB
Solemn Simulacrum magic the gathering card art
USD: $0.23
99.89%
SB
Esper Sentinel magic the gathering card art
USD: $46.72-$62.16
99.77%
SB
Roaming Throne magic the gathering card art
USD: $50.26-$49.19
99.59%
SB
Ornithopter of Paradise magic the gathering card art
USD: $5.67
99.26%
SB
Foundry Inspector magic the gathering card art
USD: $0.29-$1.10
99.17%
SB
Academy Manufactor magic the gathering card art
USD: $5.89
99.14%
SB
Phyrexian Metamorph magic the gathering card art
USD: $2.35
99.04%
SB
Baleful Strix magic the gathering card art
USD: $1.38
98.84%
SB
Burnished Hart magic the gathering card art
USD: $0.42-$0.19
98.71%
SB
Etherium Sculptor magic the gathering card art
USD: $0.70
98.57%
SB
Psychosis Crawler magic the gathering card art
USD: $0.50
98.51%
SB
Walking Ballista magic the gathering card art
USD: $9.50-$13.52
98.42%
SB
Meteor Golem magic the gathering card art
USD: $0.06-$0.17
97.60%
SB
Ornithopter magic the gathering card art
USD: $0.23-$0.38
97.56%
SB
Palladium Myr magic the gathering card art
USD: $1.32
97.55%
SB
Thought Monitor magic the gathering card art
USD: $0.35
97.44%
SB
Haywire Mite magic the gathering card art
USD: $1.24
97.40%
SB
Scrawling Crawler magic the gathering card art
USD: $8.38-$8.01
97.36%
SB
Scrap Trawler magic the gathering card art
USD: $1.46
97.29%
SB
Myr Battlesphere magic the gathering card art
USD: $0.23
97.26%


All Printings

Displaying 1 out of 1 results.
SB
Rattleblaze Scarecrow magic the gathering card art
USD: $0.30-$2.64
47.66%





Moxfield decks
TCGPlayer articles
TCGPlayer decks
MTGTop8 search
EDHREC Card Analysis
Legalities
Not Legal
standard
Not Legal
future
Not Legal
historic
Not Legal
timeless
Not Legal
gladiator
Not Legal
pioneer
Legal
Modern
Legal
Legacy
Legal
pauper
Legal
vintage
Legal
Penny
Legal
Commander
Legal
Oath Breaker
Not Legal
Standard Brawl
Not Legal
brawl
Not Legal
alchemy
Legal
Pauper EDH
Legal
duel
Not Legal
Old School
Not Legal
Pre-Modern
Legal
PreDH
Rulings
If a creature with persist stops being a creature, persist will still work.
2013-06-07 • wotc
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07 • wotc
If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07 • wotc
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07 • wotc
When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
2013-06-07 • wotc
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07 • wotc
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07 • wotc
Back to Set Random Card
Dumb Dragon Logo
Sign up for exclusive updates, community events, subscriber-only deals, and a 10% off coupon.

© 2026 Dumb Dragon Limited. All rights reserved.

We Accept:
Privacy PolicyTerms Of Service
Products
  • All Products
  • Singles
  • On Sale
  • Accessories
Need Help?
  • Contact Us
  • Shipping Information
  • Frequently Asked Questions
  • Returns & Refunds
Follow Us
  • eBay
  • BlueSky
  • Discord
Programs
  • Sell Us Your Bulk
  • Trustpilot
  • Yelp
  • Google