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Witch-king of Angmar magic the gathering card art
The Lord of the Rings: Tales of Middle-earth (ltr)
#736z • mythic • English • Foil

Witch-king of Angmar
3
swampswamp

Legendary Creature — Wraith Noble

Flying

Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.

Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

Illustrated by Marlene Yui
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Rulings
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
2023-06-16 • wotc
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
2023-06-16 • wotc
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
2023-06-16 • wotc
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
2023-06-16 • wotc
Each time the Ring tempts you, you must choose a creature if you control one.
2023-06-16 • wotc
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
2023-06-16 • wotc
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
2023-06-16 • wotc
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