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Reaper of Night // Harvest Fear magic the gathering card art
Throne of Eldraine (eld)
#289 • common • English • Foil

Reaper of Night // Harvest Fear
5
swampswamp //
3
swamp

Creature — Specter // Sorcery — Adventure

Whenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.

//

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Olena Richards
Links
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EDHREC Card Analysis
Legalities
Not Legal
standard
Not Legal
future
Legal
historic
Legal
timeless
Legal
gladiator
Legal
pioneer
Legal
Modern
Legal
Legacy
Legal
pauper
Legal
vintage
Legal
Penny
Legal
Commander
Legal
Oath Breaker
Not Legal
Standard Brawl
Legal
brawl
Not Legal
alchemy
Legal
Pauper EDH
Legal
duel
Not Legal
Old School
Not Legal
Pre-Modern
Not Legal
PreDH
Rulings
If Reaper of Night attacks a planeswalker, the controller of the planeswalker is the defending player.
2019-10-04 • wotc
If the defending player has three or more cards in hand as Reaper of Night attacks, its ability won't trigger at all. If that player has three or more cards in hand as the ability resolves, it doesn't gain flying.
2019-10-04 • wotc
Once Reaper of Night's ability has resolved, the number of cards in defending player's hand no longer matters. Reaper of Night won't gain or lose flying if that number changes later in the turn.
2019-10-04 • wotc
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04 • wotc
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04 • wotc
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04 • wotc
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04 • wotc
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04 • wotc
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
2019-10-04 • wotc
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04 • wotc
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04 • wotc
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04 • wotc
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04 • wotc


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