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Concealed Weapon magic the gathering card art
Murders at Karlov Manor (mkm)
#117 • uncommon • English • Foil

Concealed Weapon
1
mountain

Artifact — Equipment

Equipped creature gets +3/+0.

Disguise
2
mountain (You may cast this card face down for
3
as a 2/2 creature with ward
2
. Turn it face up any time for its disguise cost.)

When this Equipment is turned face up, attach it to target creature you control.

Equip
1
mountain


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Illustrated by Nicholas Elias
Links
View on Gatherer
Moxfield decks
TCGPlayer articles
TCGPlayer decks
MTGTop8 search
EDHREC Card Analysis
Legalities
Legal
standard
Legal
future
Legal
historic
Legal
timeless
Legal
gladiator
Legal
pioneer
Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Not Legal
Penny
Legal
Commander
Legal
Oath Breaker
Legal
Standard Brawl
Legal
brawl
Not Legal
alchemy
Not Legal
Pauper EDH
Legal
duel
Not Legal
Old School
Not Legal
Pre-Modern
Not Legal
PreDH
Rulings
Attaching Concealed Weapon with its triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.
2024-02-02 • wotc
If the target creature becomes an illegal target, Concealed Weapon remains on the battlefield unattached.
2024-02-02 • wotc
You may turn Concealed Weapon face up even if you don't control any creatures.
2024-02-02 • wotc
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02 • wotc
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02 • wotc
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-02-02 • wotc
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02 • wotc
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-02-02 • wotc
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02 • wotc
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-02-02 • wotc
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-02-02 • wotc
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02 • wotc
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-02-02 • wotc
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02 • wotc
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
2024-02-02 • wotc
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