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Depart the Realm magic the gathering card art
Kaldheim (khm)
#53 • common • English • Foil

Depart the Realm
1
island

Instant

Return target nonland permanent to its owner's hand.

Foretell island (During your turn, you may pay
2
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Illustrated by Denman Rooke
Links


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EDHREC Card Analysis
Legalities
Not Legal
standard
Not Legal
future
Legal
historic
Legal
timeless
Legal
gladiator
Legal
pioneer
Legal
Modern
Legal
Legacy
Legal
pauper
Legal
vintage
Not Legal
Penny
Legal
Commander
Legal
Oath Breaker
Not Legal
Standard Brawl
Legal
brawl
Not Legal
alchemy
Legal
Pauper EDH
Legal
duel
Not Legal
Old School
Not Legal
Pre-Modern
Not Legal
PreDH
Rulings
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
2021-02-05 • wotc
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
2021-02-05 • wotc
If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
2021-02-05 • wotc
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