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Season of the Bold magic the gathering card art
Bloomburrow Promos (pblb)
#152p • mythic • English • Foil

Season of the Bold
3
mountainmountain

Sorcery

Choose up to five {P} worth of modes. You may choose the same mode more than once.

{P} — Create a tapped Treasure token.

{P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them.

{P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.

Illustrated by Eli Minaya
Links


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EDHREC Card Analysis
Legalities
Legal
standard
Legal
future
Legal
historic
Legal
timeless
Legal
gladiator
Legal
pioneer
Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Not Legal
Penny
Legal
Commander
Legal
Oath Breaker
Legal
Standard Brawl
Legal
brawl
Legal
alchemy
Not Legal
Pauper EDH
Legal
duel
Not Legal
Old School
Not Legal
Pre-Modern
Not Legal
PreDH
Rulings
You pay all costs and follow all timing rules for cards played with the permission granted by the second mode. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
2024-07-26 • wotc
You don't choose a target for the last mode when Season of the Bold resolves. Instead, until the end of your next turn, a delayed triggered ability goes on the stack whenever you cast a spell. You choose a target for that ability when it goes on the stack. Each player may respond to that ability as normal.
2024-07-26 • wotc
The delayed triggered ability created by the third mode of Season of the Bold resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2024-07-26 • wotc
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
2024-07-26 • wotc
You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
2024-07-26 • wotc
You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
2024-07-26 • wotc
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
2024-07-26 • wotc
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
2024-07-26 • wotc
No player can cast spells or activate abilities in between the modes of a resolving spell.
2024-07-26 • wotc
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
2024-07-26 • wotc
If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2024-07-26 • wotc
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